The Agency for Cultural Affairs, Government of Japan is holding
a new initiative called the “Japanese cultural media arts
dissemination initiative in airports and other institutions” for
inbound tourists.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20200214005131/en/
Artwork – “Mountain” (Graphic: Business
Wire)
Overview of Exhibition at Fukuoka
Airport
Date:
Sunday, February 9 to Thursday, March 12,
the second year of Reiwa (2020)
Location:
Fukuoka Airport (Fukuoka City, Fukuoka
Prefecture) International Terminal Building 2F Plaza
Content:
An exhibition showcasing a video game
created by artist David OReilly incorporating the theme of
“Dazaifu”
Official Website:
https://jmadm.jp/en/
With Dazaifu as its theme, Fukuoka Airport is exhibiting a work
by globally-acclaimed Irish artist David OReilly, Award of
Distinction recipient at Ars Electronica, one of the world’s
largest media art festivals.
Dazaifu, founded over 1,300 years ago, was an international city
that traded not only across central Kyushu but all of East Asia,
making it such an important hub of ancient Japan that it was called
“the western capital”. In recognition of this history and cultural
value of related landmarks, the Agency for Cultural Affairs chose
it as a cultural and traditional heritage site in April 2015.
The artwork’s motif is Mount Homan, one of these important
landmarks that tells Dazaifu’s story as an international city
accepting new cultures and transforming with the times. Mount Homan
is revered as a sacred mountain where the gods descended, a
protector of Dazaifu where national rituals have been passed down,
and a holy site for Shugendo, Japanese mountain asceticism. Its
various roles also included giving shape to farming culture and,
during the Middle Ages, serving as a military post. Now with that
unfolding history recognized as a heritage site, it also serves as
a lens to view the multifaceted history of Dazaifu and its linkage
to the rest of Japan, East Asia, and even the world.
David OReilly’s artwork is a game that looks at the mountain as
a life itself. Beginning with the words, “You are Mountain. You are
God.”, it provokes the player to ponder the nature of a mountain,
of our history, and of life, as something symbiotic to be both
revered and used.
We hope this piece sparks visitors’ interest not only in Mount
Homan but all of Dazaifu and its other historical landmarks. Right
now, Mount Homan is Kyushu’s most-climbed mountain, so we invite
you to hike it as a chance to encounter Japan’s values,
spirituality, and sense of beauty.
The Agency for Cultural Affairs is hosting the “Japan Media Arts
Distributed Museum” that will be deployed in 10 Japanese airports
sequentially as part of a new project called the “Japanese cultural
media arts dissemination initiative in airports and other
institutions.”
The artists and creators featured in this exhibition capture the
cultural resources borne out of various local cultures through
fresh perspectives in places like airports, which serve as gateways
to these regions. By showcasing the works of media arts, we invite
visitors to explore the true spirit of these cultures throughout
their travels.
Fukuoka Airport Exhibition Summary
Theme: Dazaifu Motif: Mount Homan Artwork: “Mountain”
“Mountain” is a simulation video game developed by David
OReilly, featuring little interactivity from the player. Upon
starting the game, the player is asked to draw responses to a
series of questions, described by OReilly as "more psychologically
invasive than anything Facebook wants to know about you."
The game uses that input to generate a model of a mountain,
floating in space, surrounded by a small sphere of atmosphere. At
this point, the game lacks significant interactivity; while the
player can rotate the view around the mountain and zoom in and out,
they cannot affect the mountain in any way. The game is set to be
run in the background as the player does other activities on their
computer.
Over the course of the game, the mountain slowly rotates as
accelerated time progresses through day and night cycles and
through seasonal changes: the player will see snow form and melt on
the mountain, and plants and trees grow and wither out. Randomly,
the mountain may be hit by everyday objects which then become
embedded in the mountain indefinitely. The mountain periodically
offers its thoughts to the player as the game progresses. After
around fifty hours while the game has been running, the mountain
meets its fate when it crashes into a passing giant star, ending
the game, at which point the player can start the game over with a
new mountain.
This work by David OReilly uses the format of a game to ask
ontological questions.
What is a mountain? Even in academic fields like geology, this
seemingly simple concept eludes definition. On the scale of
millions of years, it is constantly in motion, changed by the wind,
rain, and other elements. The biota covering its surface are
replaced over various lifespans, and over centuries, humans’
conceptions of mountains are ever in flux as well.
The famous sorites paradox asks, “If removing a single grain
does not turn a heap into a non-heap, is a single remaining grain
still a heap?” If a mountain is only a mountain because of a
complex interaction of constituent parts, how does that differ from
our lives?
This Strange, hands-on piece of art invites your
imagination.
Artist: David OReilly
David OReilly is an artist working in design, animation and
video games. Creator of the groundbreaking animated films “Please
Say Something” and “The External World”, his film work has won
numerous awards and been the subject of several retrospectives
internationally. He has served as writer for the TV shows Adventure
Time & South Park, and created the fictional video games in
Spike Jonze's Academy Award winning film “Her”. In 2014 he released
his first independent game “Mountain” and followed up with
“Everything” in 2017. “Everything” won grand prizes at A MAZE &
Ars Electronica and was featured as Game Of The Year by WIRED,
Polygon, AV Club, The New Yorker and others. Its trailer became the
first interactive project to qualify for an Academy Award.
Creative Producer: VOLOCITEE Inc.
Established in 2001, VOLOCITEE Inc. is a design firm that builds
and runs communities that create new values, led by concept
designer/social sculptor AOKI Ryuta.
Currently, their work focuses on concept design, community
design, project design, and business development in the arts and
sciences fields. They specialize in designing intangible structures
that are essential to new value creation.
Fukuoka Airport Exhibition Details
Date & Time: Sunday, February 9 to Thursday, March 12, the
second year of Reiwa (2020) *Viewing time corresponds to Fukuoka
Airport facility operation times Location: Fukuoka Airport
International Terminal Building 2F Plaza Artist: David OReilly
Creative producer: VOLOCITEE Inc. Supporter: Fukuoka Airport and
Dazaifu City Organizer: Agency for Cultural Affairs, Government of
Japan “Japanese cultural media arts dissemination initiative in
airports and other institutions in the first year of Reiwa”
View source
version on businesswire.com: https://www.businesswire.com/news/home/20200214005131/en/
Yukinori Aoki Japan Media Arts Distributed Museum Office PR Team
yukinori.aoki@dentsu-pr.co.jp