UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

 

 

FORM 6-K

 

REPORT OF FOREIGN ISSUER
PURSUANT TO RULE 13a-16 OR 15d-16 OF
THE SECURITIES EXCHANGE ACT OF 1934

 

For the month of June 2024

 

Commission file number: 001-38967

 

 

 

DouYu International Holdings Limited

(Exact Name of Registrant as Specified in Its Charter)

 

 

 

20/F, Building A, New Development International Center,
No. 473 Guanshan Avenue,
Hongshan District, Wuhan, Hubei Province
The People's Republic of China
(Address of Principal Executive Offices)

 

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F. Form 20-F  x          Form 40-F  ¨

 

 

 

 

 

 

EXHIBIT INDEX

 

Exhibit No.

  

Description

     
99.1   Press Release
99.2   English translation of the second amended and restated strategic cooperation framework memorandum between the respective PRC affiliated entities of the Registrant and Tencent, effective on June 4, 2024

  

 

 

 

Signature

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

    DOUYU INTERNATIONAL HOLDINGS LIMITED
   
Date: June 5, 2024   By: /s/ Mingming Su
        Name: Mingming Su
        Title: Chief Strategy Officer, Director

  

 

 

Exhibit 99.1

 

 

 

DouYu International Holdings Limited Reports First Quarter 2024 Unaudited Financial Results

 

WUHAN, China, June 5, 2024 /PRNewswire/ -- DouYu International Holdings Limited ("DouYu" or the "Company") (Nasdaq: DOYU), a leading game-centric live streaming platform in China and a pioneer in the eSports value chain, today announced its unaudited financial results for the first quarter ended March 31, 2024.

 

First Quarter 2024 Financial and Operational Highlights

 

·Total net revenues in the first quarter of 2024 were RMB1,039.7million (US$144.0 million), compared with RMB1,483.1 million in the same period of 2023.

·Gross profit in the first quarter of 2024 was RMB109.0 million (US$15.1million), compared with RMB176.5 million in the same period of 2023.

·Net loss in the first quarter of 2024 was RMB88.0 million (US$12.2 million), compared with net income of RMB14.5 million in the same period of 2023.

·Adjusted net loss1 in the first quarter of 2024 was RMB 85.7 million (US$11.9 million), compared with adjusted net income of RMB25.8 million in the same period of 2023.

·Average mobile MAUs2 in the first quarter of 2024 were 45.3 million, compared with 50.2 million in the same period of 2023.

·The number of quarterly average paying users3 in the first quarter of 2024 was 3.4 million, compared with 4.5 million in the same period of 2023.

 

The interim management committee of DouYu commented, “In the first quarter of 2024, we continued to work on the diversification of our commercialization capabilities and streamlined operations by optimizing our organizational structure and fine-tuning operating strategies. Our priority is elevating user experience and meeting our core users’ needs with a steady stream of premium content. We are doing this by harnessing the power of our streamer resources and content ecosystem and actively exploring cooperation opportunities with more game developers to enrich our gaming service lineup. However, we continue to face macroeconomic headwinds and challenging industry dynamics, and remain dedicated to protecting our shareholders’ long-term interests by executing our long-term strategy for developing a vibrant, diverse, game-centric content ecosystem. We consistently maximize the competitive edges of our extensive gaming ecosystem, agile operational mechanisms and close cooperation with game developers to propel our platform’s long-term, sustainable growth.”

 

Mr. Hao Cao, Vice President of DouYu, commented, “We reinforced our streamlined operations, ensuring the financial health of our business. While we shore up our fundamentals, we continue to face revenue pressures from soft macroeconomic conditions and ongoing adjustments to the livestreaming business, as well as operating uncertainties. In the first quarter of 2024, we made encouraging developments across our commercial diversification initiatives that improved our revenue mix. Revenue from advertising and others amounted to RMB 238.8 million, contributing 23.0% of our total revenue, a significant increase from 7.7% in the same period of 2023. Moving forward, we will increase our efforts to diversify our revenue streams and strengthen our solid foundation to drive the Company's healthy growth and deliver enduring value to our shareholders.”

 

1 “Adjusted net loss” is defined as net loss excluding share of income (loss) in equity method investments, gain on disposal of investment, impairment loss of investments and impairment loss of goodwill and intangible assets. For more information, please refer to “Use of Non-GAAP Financial Measures” and “Reconciliations of GAAP and Non-GAAP Results” at the end of this press release.

2 Refers to the number of mobile devices that launched our mobile apps in a given period. Average mobile MAUs for a given period is calculated by dividing (i) the sum of active mobile users for each month of such period, by (ii) the number of months in such period.

3 “Quarterly average paying users” refers to the average paying users for each quarter during a given period of time calculated by dividing (i) the sum of paying users for each quarter of such period, by (ii) the number of quarters in such period. “Paying user” refers to a registered user that has purchased virtual gifts on our platform at least once during the relevant period.

 

2

 

 

 

 

In connection with investigations by relevant government authorities against certain third-party streamers for their historical illegal activities, the Company voluntarily returned RMB111.7 million of gain that was related to these streamers’ historical illegal activities to the relevant government authorities (the “Voluntary Return”) this week. Pursuant to PRC law, the Company is not entitled to retain gains related to streamers’ illegal activities. As a result, the Company elected to make the Voluntary Return, which has been recorded as an operating expense. The Voluntary Return has no material impact on our business operations and we continue to maintain normal business operations. The Company is not the target of any legal proceedings or investigations in connection with the historical illegal activities of these third-party streamers. There remain uncertainties regarding future developments or regulatory investigations into streamers’ historical illegal activities. The Company will continue to fully cooperate with authorities and remains committed to upholding regulatory compliance on its platform.

 

First Quarter 2024 Financial Results

 

Total net revenues in the first quarter of 2024 decreased by 29.9% to RMB1,039.7million (US$144.0 million), compared with RMB1,483.1 million in the same period of 2023.

 

Livestreaming revenues in the first quarter of 2024 decreased by 41.5% to RMB800.9 million (US$110.9 million) from RMB1,369.0 million in the same period of 2023. The decrease was primarily due to the soft macroeconomic condition and our planned reduction in revenue-generating promotions during the first quarter in light of the seasonality, leading to a year-over-year decrease in total paying users.

 

Advertising and other revenues in the first quarter of 2024 increased by 109.3% to RMB238.8 million (US$33.1 million) from RMB114.1 million in the same period of 2023. The increase was primarily driven by an increase in other revenues generated through our other innovative business, such as voice-based social networking service.

 

Cost of revenues in the first quarter of 2024 decreased by 28.8% to RMB930.7 million (US$128.9 million) from RMB1,306.6 million in the same period of 2023.

 

Revenue-sharing fees and content costs in the first quarter of 2024 decreased by 37.7% to RMB675.1 million (US$93.5 million) from RMB1,084.4 million in the same period of 2023. The decrease was primarily due to a decrease in revenue-sharing fees aligned with decreased livestreaming revenues, as well as a decline in content costs resulting from improved cost management in streamer payments and self-produced content.

 

Bandwidth costs in the first quarter of 2024 decreased by 33.7% to RMB82.5 million (US$11.4 million) from RMB124.5 million in the same period of 2023.The decline was primarily due to a year-over-year decrease in peak bandwidth usage.

 

Gross profit in the first quarter of 2024 was RMB109.0 million (US$15.1 million), compared with RMB176.5 million in the same period of 2023. The decline in gross profit was primarily attributable to a decrease in livestreaming revenues and an increase in other costs related to the development of innovative business. Gross margin in the first quarter of 2024 was 10.5%, compared with 11.9% in the same period of 2023.

 

Sales and marketing expenses in the first quarter of 2024 decreased by 16.6% to RMB75.6 million (US$10.5 million) from RMB90.7 million in the same period of 2023. The decrease was mainly attributable to a decrease in staff-related expenses.

 

 

 

 

 

 

Research and development expenses in the first quarter of 2024 decreased by 25.0% to RMB54.2 million (US$7.5 million) from RMB72.3 million in the same period of 2023. The decrease was primarily due to a decrease in staff-related expenses.

 

General and administrative expenses in the first quarter of 2024 decreased by 28.4% to RMB42.8 million (US$5.9 million) from RMB59.8 million in the same period of 2023. The decrease was primarily due to a decrease in staff-related expenses.

 

Other operating expenses, net in the first quarter of 2024 were RMB103.4 million (US$14.3 million) and included a RMB111.7 million of the Voluntary Return, compared with other operating income of RMB19.0 million in the same period of 2023.

 

Loss from operations in the first quarter of 2024 was RMB166.9 million (US$23.1 million), compared with RMB27.3 million in the same period of 2023.

 

Net loss in the first quarter of 2024 was RMB88.0 million (US$12.2 million), compared with net income of RMB14.5 million in the same period of 2023.

 

Adjusted net loss, which excludes the share of income (loss) in equity method investments, gain on disposal of investment and impairment loss of investments, was RMB85.7 million (US$11.9 million) in the first quarter of 2024, compared with adjusted net income of RMB25.8 million in the same period of 2023.

 

Basic and diluted net loss per ADS4 in the first quarter of 2024 were both RMB2.77 (US$0.38). Adjusted basic and diluted net loss per ADS in the first quarter of 2024 were both RMB2.69 (US$0.37).

 

Cash and cash equivalents, restricted cash and bank deposits

 

As of March 31, 2024, the Company had cash and cash equivalents, restricted cash, restricted cash in other non-current assets, and short-term and long-term bank deposits of RMB6,762.2 million (US$936.6 million), compared with RMB6,855.5 million as of December 31, 2023.

 

Updates of Share Repurchase Program

 

On December 28, 2023, the Company announced that its board of directors had authorized a share repurchase program under which the Company may repurchase up to US$20 million of its ordinary shares in the form of ADSs during a period of up to 12 months commencing on January 1, 2024. As of March 31, 2024, the Company had repurchased an aggregate of US$2.7 million of its ADSs in the open market under this program, and we expect to expedite the repurchase activity in the second quarter of 2024.

 

Renewal of Framework Agreement with Tencent

 

On June 4, 2024, the Company and Tencent further renewed our strategic cooperation agreement (the “SCFM”), which initially became effective on January 31, 2018 and was subsequently replaced by the Amended and Restated SCFM dated April 1, 2019. The renewed SCFM had substantially the same terms as the Amended and Restated SCFM and extended the term for another three years.

 

4 Every one ADS represents one ordinary share for the relevant period and calendar year.

 

3

 

 

 

 

Conference Call Information

 

The Company will hold a conference call on June 5, 2024, at 7:00 a.m. Eastern Time (or 7:00 p.m. Beijing Time on the same day) to discuss the financial results. Listeners may access the call by dialing the following numbers:

 

International: +1-412-317-6061
United States Toll Free: +1-888-317-6003
Mainland China Toll Free: 4001-206115
Hong Kong Toll Free: 800-963976
Singapore Toll Free: 800-120-5863
Conference ID: 3768185

 

The replay will be accessible through June 12, 2024, by dialing the following numbers:

 

International: +1-412-317-0088
United States Toll Free: +1-877-344-7529
Conference ID: 5832581

 

A live and archived webcast of the conference call will also be available at the Company's investor relations website at http://ir.douyu.com.

 

About DouYu International Holdings Limited

 

Headquartered in Wuhan, China, DouYu International Holdings Limited (Nasdaq: DOYU) is a leading game-centric live streaming platform in China and a pioneer in the eSports value chain. DouYu operates its platform on both PC and mobile apps to bring users access to immersive and interactive games and entertainment livestreaming, a wide array of video and graphic contents, as well as opportunities to participate in community events and discussions. By nurturing a sustainable technology-based talent development system and relentlessly producing high-quality content, DouYu consistently delivers premium content through the integration of livestreaming, video, graphics, and virtual communities with a primary focus on games, especially on eSports. This enables DouYu to continuously enhance its user experience and pursue long-term healthy development. For more information, please see http://ir.douyu.com.

 

Use of Non-GAAP Financial Measures

 

Adjusted operating income (loss) is calculated as operating income (loss) adjusted for impairment loss of goodwill and intangible assets. Adjusted net income (loss) is calculated as net income (loss) adjusted for share of income (loss) in equity method investments, gain on disposal of investment, impairment loss of investments, and impairment loss of goodwill and intangible assets. Adjusted net income (loss) attributable to DouYu is calculated as net income (loss) attributable to DouYu adjusted for share of income (loss) in equity method investments, gain on disposal of investment, impairment loss of investments, and impairment loss of goodwill and intangible assets. Adjusted basic and diluted net income per ordinary share is non-GAAP net income attributable to ordinary shareholders divided by weighted average number of ordinary shares used in the calculation of non-GAAP basic and diluted net income per ordinary share. The Company adjusted the impact of (i) share of income (loss) in equity method investments, (ii) gain on disposal of investment, (iii) impairment loss of investments, (iv) impairment loss of goodwill and intangible assets to understand and evaluate the Company's core operating performance. The non-GAAP financial measures are presented to enhance investors' overall understanding of the Company's financial performance and should not be considered a substitute for, or superior to, the financial information prepared and presented in accordance with U.S. GAAP. Investors are encouraged to review the reconciliation of the historical non-GAAP financial measures to its most directly comparable GAAP financial measures. As non-GAAP financial measures have material limitations as analytical metrics and may not be calculated in the same manner by all companies, they may not be comparable to other similarly titled measures used by other companies. In light of the foregoing limitations, you should not consider non-GAAP financial measures as a substitute for, or superior to, such metrics in accordance with U.S. GAAP.

 

4

 

 

 

 

For more information on these non-GAAP financial measures, please see the table captioned “Reconciliations of Non-GAAP Results” near the end of this release.

 

Exchange Rate Information

 

This announcement contains translations of certain RMB amounts into U.S. dollars at a specified rate solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2203 to US$1.00, the noon buying rate in effect on March 29, 2024, in the H.10 statistical release of the Federal Reserve Board. The Company makes no representation that the RMB amounts could have been, or could be, converted, realized or settled in U.S. dollars, at that rate on March 29, 2024, or at any other rate.

 

Safe Harbor Statement

 

This press release contains forward-looking statements. These statements are made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995. Statements that are not historical facts, including statements about the Company's beliefs and expectations, are forward-looking statements. Forward- looking statements involve inherent risks and uncertainties, and a number of factors could cause actual results to differ materially from those contained in any forward-looking statement, including but not limited to the following: the Company’s results of operations and financial condition; the Company’s business strategies; general market conditions, in particular, the game live streaming market; the ability of the Company to retain and grow active and paying users; changes in general economic and business conditions in China; the impact of the COVID-19 to the Company’s business operations and the economy in China and globally; any adverse changes in laws, regulations, rules, policies or guidelines applicable to the Company; and assumptions underlying or related to any of the foregoing. In some cases, forward-looking statements can be identified by words or phrases such as “may,” “will,” “expect,” “anticipate,” “target,” “aim,” “estimate,” “intend,” “plan,” “believe,” “potential,” “continue,” “is/are likely to” or other similar expressions. Further information regarding these and other risks, uncertainties or factors is included in the Company's filings with the Securities Exchange Commission. All information provided in this press release is as of the date of this press release, and the Company does not undertake any duty to update such information, except as required under applicable law.

 

Investor Relations Contact

 

In China:

Lingling Kong

DouYu International Holdings Limited

Email: ir@douyu.tv

Tel: +86 (10) 6508-0677

Andrea Guo

Piacente Financial Communications

Email: douyu@tpg-ir.com

Tel: +86 (10) 6508-0677

 

5

 

 

 

 

In the United States:

Brandi Piacente

Piacente Financial Communications

Email: douyu@tpg-ir.com

Tel: +1-212-481-2050

 

 

 

Media Relations Contact

In China:

Lingling Kong

DouYu International Holdings Limited

Email: pr_douyu@douyu.tv

Tel: +86 (10) 6508-0677

 

 

6

 

 

 

 

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(All amounts in thousands, except share, ADS, per share and per ADS data)

 

   As of December 31   As of March 31 
   2023   2024   2024 
   RMB   RMB   US$ (1) 
ASSETS               
Current assets:               
Cash and cash equivalents   4,440,131    3,683,872    510,211 
Short-term bank deposits   1,716,540    2,391,070    331,159 
Accounts receivable, net   73,453    54,247    7,514 
Prepayments   38,181    31,698    4,390 
Amounts due from related parties   68,994    88,312    12,231 
Other current assets   348,129    538,805    74,624 
Total current assets   6,685,428    6,788,004    940,129 
                
Property and equipment, net   13,808    9,218    1,277 
Intangible assets, net   120,694    131,164    18,166 
Long-term bank deposits   630,000    610,000    84,484 
Investments   436,197    434,254    60,143 
Right-of-use assets, net   22,792    9,686    1,341 
Other non-current assets   163,184    158,324    21,928 
Total non-current assets   1,386,675    1,352,646    187,339 
TOTAL ASSETS   8,072,103    8,140,650    1,127,468 
LIABILITIES AND SHAREHOLDERS’ EQUITY               
LIABILITIES               
Current liabilities:               
Accounts payable   534,428    522,091    72,309 
Advances from customers   12,911    8,962    1,241 
Deferred revenue   315,969    292,346    40,489 
Accrued expenses and other current liabilities   246,601    281,834    39,034 
Amounts due to related parties   251,392    434,698    60,205 
Lease liabilities due within one year   14,768    7,411    1,026 
Total current liabilities   1,376,069    1,547,342    214,304 
                
Deferred revenue   6,701    -    - 
Lease liabilities   -    1,176    163 
Total non-current liabilities   6,701    1,176    163 
TOTAL LIABILITIES   1,382,770    1,548,518    214,467 

 

(1) Translations of certain RMB amounts into U.S. dollars at a specified rate are solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2203 to US$1.00, the noon buying rate in effect on March 29, 2024, in the H.10 statistical release of the Federal Reserve Board.

 

7

 

 

 

 

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS (CONTINUED)

(All amounts in thousands, except share, ADS, per share and per ADS data)

 

   As of December 31   As of March 31 
   2023   2024   2024 
   RMB   RMB   US$ (1) 
SHAREHOLDERS' EQUITY               
Ordinary shares   23    23    3 
Treasury shares   (911,217)   (930,830)   (128,918)
Additional paid-in capital   10,670,287    10,670,287    1,477,818 
Accumulated deficit   (3,485,007)   (3,572,960)   (494,849)
Accumulated other comprehensive income   415,247    425,612    58,947 
Total DouYu Shareholders’ Equity   6,689,333    6,592,132    913,001 
Total Shareholders’ Equity   6,689,333    6,592,132    913,001 
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY   8,072,103    8,140,650    1,127,468 

 

(1) Translations of certain RMB amounts into U.S. dollars at a specified rate are solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2203 to US$1.00, the noon buying rate in effect on March 29, 2024, in the H.10 statistical release of the Federal Reserve Board.

 

8

 

 

 

 

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF INCOME (LOSS)

(All amounts in thousands, except share, ADS, per share and per ADS data)

 

   Three Months Ended 
   March 31,   December 31,   March 31,   March 31, 
   2023   2023   2024   2024 
   RMB   RMB   RMB   US$(1) 
Net revenues   1,483,060    1,295,962    1,039,684    143,995 
Cost of revenues   (1,306,594)   (1,169,712)   (930,678)   (128,897)
Gross profit   176,466    126,250    109,006    15,098 
Operating income (expense)                    
Sales and marketing expenses   (90,686)   (83,998)   (75,570)   (10,466)
General and administrative expenses   (59,793)   (80,031)   (42,797)   (5,927)
Research and development expenses   (72,311)   (59,072)   (54,150)   (7,500)
Other operating income (expense), net   19,046    (9,618)   (103,428)   (14,325)
Impairment of goodwill   -    (13,967)   -    - 
Total operating expenses   (203,744)   (246,686)   (275,945)   (38,218)
Loss from operations   (27,277)   (120,436)   (166,939)   (23,120)
Other expenses, net   (8,000)   (21,844)   -    - 
Interest income   54,426    82,556    81,094    11,231 
Foreign exchange (loss) income   (1,396)   (122)   153    21 
Income (loss) before income taxes and share of (loss) income in equity method investments   17,753    (59,846)   (85,692)   (11,868)
Income tax expenses   -    (1,069)   -    - 
Share of (loss) income in equity method investments   (3,236)   (1,310)   (2,261)   (313)
Net income (loss)   14,517    (62,225)   (87,953)   (12,181)
Net income (loss) attributable to ordinary shareholders of the Company   14,517    (62,225)   (87,953)   (12,181)
Net income (loss) per ordinary share                    
Basic   0.45    (1.95)   (2.77)   (0.38)
Diluted   0.45    (1.95)   (2.77)   (0.38)
Net income (loss) per ADS(2)                    
Basic   0.45    (1.95)   (2.77)   (0.38)
Diluted   0.45    (1.95)   (2.77)   (0.38)
                     
Weighted average number of ordinary shares used in calculating net income (loss) per ordinary share
Basic   32,023,551    31,977,665    31,807,180    31,807,180 
Diluted   32,023,551    31,977,665    31,807,180    31,807,180 
                     
Weighted average number of ADS used in calculating net income (loss) per ADS(2)
Basic   32,023,551    31,977,665    31,807,180    31,807,180 
Diluted   32,023,551    31,977,665    31,807,180    31,807,180 

 

(1) Translations of certain RMB amounts into U.S. dollars at a specified rate are solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2203 to US$1.00, the noon buying rate in effect on March 29, 2024, in the H.10 statistical release of the Federal Reserve Board.

(2) Every one ADS represents one ordinary share.

 

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RECONCILIATIONS OF GAAP AND NON-GAAP RESULTS

(All amounts in thousands, except share, ADS, per share and per ADS data)

 

   Three Months Ended 
   March 31,   December 31,   March 31,   March 31, 
   2023   2023   2024   2024 
   RMB   RMB   RMB   US$(1) 
Loss from operations   (27,277)   (120,436)   (166,939)   (23,120)
Add:                    
Impairment of goodwill and intangible assets   -    34,035    -    - 
Adjusted Operating Loss   (27,277)   (86,401)   (166,939)   (23,120)
                     
Net income (loss)   14,517    (62,225)   (87,953)   (12,181)
Add:                    
Share of loss in equity method investments   3,236    1,310    2,261    313 
Impairment losses of investments   8,000    21,844    -    - 
Impairment losses of goodwill and intangible assets   -    34,035    -    - 
Adjusted net income (loss)   25,753    (5,036)   (85,692)   (11,868)
                     
Net income (loss) attributable to DouYu   14,517    (62,225)   (87,953)   (12,181)
Add:                    
Share of loss in equity method investments   3,236    1,310    2,261    313 
Impairment losses of investments   8,000    21,844    -    - 
Impairment losses of goodwill and intangible assets   -    34,035    -    - 
Adjusted net income (loss) attributable to DouYu   25,753    (5,036)   (85,692)   (11,868)
                     
Adjusted net income (loss) per ordinary share                    
Basic   0.80    (0.16)   (2.69)   (0.37)
Diluted   0.80    (0.16)   (2.69)   (0.37)
                     
Adjusted net income (loss) per ADS(2)                    
Basic   0.80    (0.16)   (2.69)   (0.37)
Diluted   0.80    (0.16)   (2.69)   (0.37)
                     
Weighted average number of ordinary shares used in calculating adjusted net income (loss) per ordinary share
Basic   32,023,551    31,977,665    31,807,180    31,807,180 
Diluted   32,023,551    31,977,665    31,807,180    31,807,180 
                     
Weighted average number of ordinary shares used in calculating adjusted net income (loss) per ADS(2)
Basic   32,023,551    31,977,665    31,807,180    31,807,180 
Diluted   32,023,551    31,977,665    31,807,180    31,807,180 

 

(1) Translations of certain RMB amounts into U.S. dollars at a specified rate are solely for the convenience of the reader. Unless otherwise noted, all translations from RMB to U.S. dollars are made at a rate of RMB7.2203 to US$1.00, the noon buying rate in effect on March 29, 2024, in the H.10 statistical release of the Federal Reserve Board.

(2) Every one ADS represents one ordinary share.

 

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Exhibit 99.2

 

THE SYMBOL “[***]” OR

“[REDACTED]” DENOTES PLACES

WHERE CERTAIN IDENTIFIED INFORMATION HAS BEEN EXCLUDED

FROM THE EXHIBIT BECAUSE IT IS

BOTH (i) NOT MATERIAL, AND (ii) IS

THE TYPE THAT THE REGISTRANT

TREATS AS PRIVATE OR CONFIDENTIAL

Second Amended and Restated Strategic Cooperation Framework Memorandum

Shenzhen Tencent Computer Systems Company Ltd.

&

Wuhan Douyu Network Technology Co., Ltd.

Second Amended and Restated Strategic Cooperation Framework Memorandum

This Second Amended and Restated Strategic Cooperation Framework Memorandum (this “Framework Memorandum”) is entered into by the following parties in Nanshan District, Shenzhen City, the People’s Republic of China (the “PRC”) on June 4, 2024:

(1) Shenzhen Tencent Computer Systems Company Ltd., a limited liability company duly established and existing under the laws of the PRC, with its address at Floor 35, Tencent Building, Keji Zhongyi Road, Maling Community, Yuehai Neighbourhood , Nanshan District, Shenzhen ( “Party A”); and

(2) Wuhan Douyu Network Technology Co., Ltd., a limited liability company duly established and existing under the laws of the PRC, with its address at Floor 20, Building A, New Development International Center, No. 473 Guanshan Avenue, Hongshan District, Wuhan, Hubei Province (“Party B”).

In this Framework Memorandum, Party A and Party B are referred to as the “Parties” collectively or a “Party” individually.

The Parties entered into a Strategic Cooperation Framework Memorandum on January 31, 2018 and an Amended and Restated Strategic Cooperation Framework Memorandum on April 1, 2019, which further amended and restated the former Strategic Cooperation Framework Memorandum. The Strategic Cooperation Framework Memorandum and the Amended and Restated Strategic Cooperation Framework Memorandum are collectively referred to as the "Original Memorandum". The Parties have agreed to engage in strategic cooperation with each other with respect to resources, contents, information synchronization and industry standards. Now, after friendly negotiation, the Parties agree to futher amend and restate the Original Memorandum in its entirety as follows:

Article 1 Definitions and Interpretation

1.1 Definitions

Unless otherwise specified in this Framework Memorandum or the context clearly indicates otherwise, the following terms, for the purpose of this Framework Memorandum, shall have the meanings, respectively, ascribed to them below.

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Affiliate(s)

refers to any person who directly or indirectly (through one or more intermediaries) controls, is controlled by, or is under common control with a party. The term “control” means that a party (i) directly or indirectly, whether through ownership of voting shares, by contracts or otherwise, holds more than fifty percent (50%) of the total shares with voting rights, registered capital or other equity interests, or (ii) has the power to appoint or nominate the general manager, legal representative or a majority of members of the management committee, the board of directors or other equivalent decision-making bodies, or exercise any other kind of substantial control, including but not limited to managing finance, human resources and business. For the avoidance of any doubt, Party A’s Affiliates stated in Article 2.3.3 hereof refer in particular to Tencent Technology (Shenzhen) Co., Ltd., Tencent Technology (Shanghai) Co., Ltd., Tencent Technology (Chengdu) Co., Ltd., Tencent Technology (Beijing) Co., Ltd., and Tencent Technology (Wuhan) Co., Ltd.

 

Online Games

 refer to game products and services composed of software programs and information data, that are provided via information networks such as the internet and mobile communication network, mainly including online games that run in client side, web browser and other terminals, and stand-alone games made available to the public through information network. Other terminals refer to mobile phones, personal digital processors, networked game consoles and all kinds of information appliances connected to the information network. 

 

Online Game Distribution

refers to the service of providing the public with access to download of or links to Online Games through self-owned or controlled platforms (including but are not limited to browsers, webpages and Apps).

 

Party B’s Platforms collectively refer to all platform websites and platform software owned, controlled and operated by Party B or its Affiliates that provide application software (including game software) access service to themselves and Third Parties. Currently, Party B’s Platforms include but are not limited to the existing live streaming platform controlled by Party B or its Affiliates, that is, Douyu Live.

 

 

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Third Party refers to any person that is not a Party hereto and has no affiliated relationship with the Parties or their respective Affiliates.

1.2 Interpretation

(1)     Headings of articles are for reference purposes only, and in no way define, limit, interpret or describe such articles, and shall not affect the construction of the articles to which they relate;

(2)     Reference to any “Article” is to that article of this Framework Memorandum;

(3)     References to a “Party” shall be deemed to include that Party’s successors, heirs or assignees;

(4)     References to any law, rule, regulation, notice or statutory provision shall be construed to include all supplements, amendments or reenactments thereto by competent legislative authority.

Article 2 Cooperation Arrangement

2.1 Online Game Distribution

2.1.1 Exclusive Operation

Party B agrees to cooperate with Party A in Online Game Distribution through Party B’s Platforms. During the term of cooperation agreed in this Framework Memorandum, Party A shall have the right to exclusively operate the Online Game Distribution business through Party B’s Platforms.

2.1.2 Exercise of Right

Party B will provide written lists of promotion resources (such resources may be presented or displayed via website, App, bumper advertisement, embedded content or in other ways) to be used for distribution of Online Games. Party A will be in charge of introducing quality Online Games based on the resources, data and operation needs of Party B’s Platforms, and will independently enter into memorandums of cooperation with developers with respect to the distribution services provided through Party B’s Platforms. The Parties further confirm that, Party A has the right to decide whether or not to introduce a particular Online Game to Party B’s Platforms, and has the right to request that the Online Games distributed through Party B’s Platforms shall use SDKs provided by Party A. The Parties will negotiate the profit sharing ratio based on the amount of the Online Games and the resources utilized for the distribution and promotion of the Online Games, and enter into a memorandum of cooperation separately.

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2.1.3 Game Distribution Area

In order to improve the distribution of Party A’s Online Games, Party B undertakes that it will set up specific distribution areas for Party A’s Online Games at prominent positions on its platforms, including but are not limited to, primary interfaces of Party B’s Apps, Party B’s web home pages or main PC user interfaces, or other prominent positions.

2.1.4 Limitation and Reservation of Right

Notwithstanding the foregoing, certain games subject to separate agreements by the Parties (the “Excluded Games”) shall not be affected. Party B undertakes and guarantees that:

(1) upon expiration of the cooperation term applicable to any Excluded Game, Party B shall not further carry on any cooperation relating to such Excluded Game in a way conflicting with Party A’s rights under Articles 2.1.1 and 2.1.2 hereof during the term of cooperation of this Framework Memorandum;

(2) for Online Games other than the Excluded Games, Party A will be entitled to exclusive cooperation and operation of related distribution business in accordance with Articles 2.1.1 and 2.1.2 hereof.

2.2 Party A’s Game Area

2.2.1 Set Up of Specific Area

Party B undertakes that it will set up specific game areas for Party A’s Online Games at prominent positions on Party B’s Platforms including but are not limited to primary interfaces of Party B’s Apps, Party B’s web home pages or main PC user interfaces, or other prominent positions (“Party A’s Game Area”), for the publicity and promotion of live streaming, competition and other derivative contents relating to Party A’s Online Games.

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2.2.2 Content of Specific Area

The launching of and specific names used in Party A’s Game Area will be subject to Party A’s written confirmation. In addition to the regular live streaming content, Party A’s Game Area will also serve the purpose of facilitating the development of game user community, broadcasting related official promotion and related official press release, and will feature related programs or live streaming contents in line with significant timings and events of Party A’s game operation.

2.2.3 Operation of Specific Area

Party B agrees to equip a full-time team for Party A’s Game Area to conduct operational work according to the plan made by Party A’s game operation team. The features of the Game Area, the types and amount of resources devoted, and specific operational plan will be further negotiated by the Parties, and Party A has the veto right with respect to the aforementioned operational planning of Party A’s Game Area.

2.3 Streamer Resource Cooperation

2.3.1 Streamer Cooperation

The Parties hereto will provide support in terms of high-quality streamer resources to Party A under this Framework Memorandum, including but are not limited to cultivating and promoting Party A’s certified streamers, as well as safeguarding the streamers’ interests. The Parties will enter into separate agreements for specific cooperation actions.

2.3.2 Content License

In order to promote Party A’s Online Games and increase the exposure of quality content on Party B’s Platforms, Party A has the right to use the contents (including but are not limited to video, audio and pictures) relevant to Party A’s Online Games, which have been published on Party B’s Platforms, on the platforms (including but are not limited to Party A’s Online Games, WeChat video account, game official Weibo account, game official Weixin/WeChat account, Tencent Video, etc.) operated by Party A or its Affiliates, provided that Party B has the full intellectual property rights or has been legally authorized to license third parties to use the above-mentioned contents. When using such contents, Party A shall specify the source (i.e. Party B’s Platforms) and streamer and author information of the contents, and shall not defame or deride Party B, Party B’s Platforms and the streamers.

6

2.3.3 Live Streaming License

(1) Party A licenses Party B to use the game screen content of Party A’s Online Games (refer in particular to online game products that Party A and its Affiliates have copyright ownership or Party A is entitled to operate as agent and grant live streaming sublicense to Party B) (the “Game Screen Content”) in live streaming services on Party B’s Platforms within twelve (12) months from the date of this Agreement (the “Live Streaming License”). For the avoidance of doubt, the Parties further specify that, (1) Party A shall sublicense Party B to use the Game Screen Content of the Online Games that Party A operates as agent, unless Party A does not have the right to grant a sublicense of the live streaming content or has agreed otherwise with the original copyright owner of the Online Games, provided that the Parties will separately discuss and agree on the details of such sublicense arrangement, and (2) the aforementioned license does not cover eSports competition organized by Party A or its Affiliates in relation to Party A’s Online Games and their derivative programs, as well as other variety shows, movie and television works or other video contents created or adapted based on Party A’s Online Games. If Party B intends to obtain license for the aforementioned excluded contents, it shall separately execute license agreements with Party A or Party A’s Affiliates and pay corresponding license fee. Within thirty (30) calendar days before the expiration of the aforementioned live streaming license term, Party B shall submit a report to Party A regarding the execution of this Framework Memorandum during such license term (the “Execution Report”, the details of which are to be separately determined by the Parties). If Party A fails to explicitly notify Party B in writing not to extend the license term within ten (10) calendar days after the receipt of the Execution Report, the Live Streaming License shall be automatically extended for another twelve (12) months after expiration. By that analogy, live streaming license term shall count twelve (12) months as a period, and Party B shall submit an Execution Report to Party A for evaluation within thirty (30) calendar days before the expiration of every live streaming license term, until this Framework Memorandum is expired or terminated due to Party B’s breach hereof.

(2) The Parties further agree that, the content and scope of the license granted to Party B under this Article 2.3.3 shall not be less favorable than that offered by Party A to relevant live streaming platforms as separately identified by the Parties on the same condition.

7

 

2.4 Restrictive Covenants

Based on the cooperation agreed under this Framework Memorandum, Party B agrees to undertake certain restrictive obligations, in order to protect Party A’s legitimate interests in its invested resources. Specific restrictive obligations will be separately agreed by the Parties.

2.5 Information Synchronization

2.5.1 Scope of Information Synchronization

Party B is obliged to synchronize certain information to Party A under this Framework Memorandum. The Parties will enter into separate agreement regarding details on information synchronization.

2.5.2 Approach of Information Synchronization

The Parties agree to communicate in respect of synchronizing the information specified in accordance with Article 2.5.1 by way of system connection (including but are not limited to providing Party A with access to information on Party B’s Platforms, and periodically transmitting information through port designated by Party A).

 

2.6 Code of Streaming Conduct

2.6.1 Ensure Compliance

Party B shall regulate the conducts of streamers on Party B’s Platforms in connection with the live streaming of Party A’s Online Games, and ensure that relevant streamers comply with the Live Streaming Rules issued by Party A from time to time. Prohibited conducts include but are not limited to:

(1) any conduct that violates laws, regulations and ethical norms, such as physical violence, verbal assault or abuse;

(2) any conduct that violates the rules of the games or the spirit of competition, such as negative competition, malicious hanging up;

(3) any conduct that endangers the physical and mental health of game users, such as smoking, alcoholism or over-revealing clothes;

8

(4) any conduct that harms the fairness of game competitiveness, such as issuing game leveling, plugging advertisement, spreading game loopholes;

(5) any conduct that adversely affects games user experience and the brands of Party A’s games.

2.6.2 Measures to Be Taken

If any streamer of Party B’s Platforms fails to comply with the code of conduct stipulated in Article 2.6.1, Party A has the right to require Party B to restrict such streamer to continue to live stream Party A’s Online Games, and to take measures, including but are not limited to, temporary or permanent closure or suspension of such streamer’s live streaming account on Party B’s Platforms, and deletion or blocking links to related live streams content, and Party B shall cooperate with Party A to take such measures.

Article 3 Confidentiality

3.1 Confidentiality

The Parties agree to keep strictly confidential the cooperation relation between the Parties under this Framework Memorandum, the existence of this Framework Memorandum and terms herein, as well as the process and details of negotiation and communication relating to the execution of this Framework Memorandum. If any Party intends to publish any of the contents mentioned above which should be kept in confidential, such Party shall obtain prior written consent of the other Party. The confidentiality duties and obligations hereunder shall remain valid and legally binding after the termination of this Framework Memorandum.

3.2 Non-disclosure

Each Party shall keep confidential the commercial information disclosed by the other Party or accessed for reason of work or acquired through other channels (i.e. all technological, financial, commercial or other confidential information not known to the public owned by the other Party and/or its Affiliates, and information or data that can bring economic benefits to such other Party and/or its Affiliates and for which such other Party and/or its Affiliates take confidentiality measures). Without prior written consent by such other Party, a Party shall not provide, disclose or transfer the other Party’s trade secrets to any Third Party, with or without consideration. Each Party shall use the other Party’s trade secrets acquired or known by such Party solely for the purpose of this Framework Memorandum.

9

 

Article 4 Term of Memorandum

4.1 Effectiveness

This Framework Memorandum shall enter into effect upon signature or stamp by the Parties on the date first written above. This Framework Memorandum amends and restates the Original Memorandum and supersedes in its entirety the Original Memorandum. The Original Memorandum shall terminate automatically upon effectiveness of this Framework Memorandum.

4.2 Term of Memorandum

The agreed term of this Framework Memorandum shall be three (3) years from the date of the Original Memorandum, starting on June 4, 2024 and ending on June 3, 2027. Within thirty (30) days before the expiry of the agreed term, the Parties may renegotiate whether to renew this Framework Memorandum. Without written notice by either Party in such thirty-day period, and on the condition that the equity shares held by Nectarine Investment Limited (Party A’s Affiliate) and/or other Party A’s Affiliates (collectively, “Tencent”) in DouYu International Holdings Limited (Party B’s Affiliate) (“Douyu Cayman”) are not less than half of the equity shares held by Tencent in Douyu Cayman as of the date of this Framework Memorandum (the basis of calculation of the number of shares shall be adjusted appropriately to reflect any split, declaration or restructuring of shares or other similar arrangements carried out by Douyu Cayman), this Framework Memorandum shall be automatically extended for another three (3) years after expiration.

Article 5 Miscellaneous

5.1 Default

Non-performance of this Framework Memorandum or non-compliance of the performance with the provisions hereof by either Party shall be deemed as a default. The defaulting Party shall compensate the non-defaulting Party for any and all losses resulting therefrom, and the non-defaulting Party may require the defaulting Party to bear other default liabilities according to the provisions under the applicable laws.

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If any provision of this Framework Memorandum is held to be wholly or partially invalid or unenforceable for any reason whatsoever, or in violation of any applicable law, such provision shall be deemed removed from this Framework Memorandum, but all remaining provisions of this Framework Memorandum shall remain in full force and effect and shall continue to bind the Parties.

5.2 Notices and Service

All notices sent by one Party to the other Party shall be made in Chinese in writing, and shall be delivered in person (including express mail service) or by registered mail, unless the Parties agree to deliver by email. Emails or written notices under this Framework Memorandum shall be deemed as being served upon by sending them to the following addresses or e-mails:

If to Shenzhen Tencent Computer Systems Company, Ltd.

First Contact: Shen Yang

Address: 16th Floor, Building C1, Kexing Science Park.

No. 15 Keyuan Road, Nanshan District, Shenzhen City

Tel: *************

Email: *************

Second Contact:

Address:

Tel:

Email:

If to Wuhan Douyu Network Technology Co., Ltd.

Contact: Ren Simin

Address: 20th Floor, Building A, New Development International Center,

No. 473 Guanshan Avenue, Hongshan District, Wuhan City

Tel: *************

Email: *************

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5.3 Governing law

The execution, effectiveness, interpretation, performance and dispute resolution relating to this Framework Memorandum shall be governed by the laws of the mainland China.

5.4 Dispute Resolution

Any dispute arising from or in connection with this Framework Memorandum (the “Dispute”) shall be settled by the Parties through friendly negotiation. The Party proposing to settle the Dispute shall promptly inform the other Party of the occurrence and nature of the Dispute by delivering a dated written notice. Where the Parties fail to settle the Dispute through negotiation within sixty (60) days following the date of the aforesaid notice, either Party may submit the Dispute to a people’s court with jurisdiction over the defendant’s domicile.

5.5 Counterparts

This Framework Memorandum is executed in two counterparts, with each Party holding one counterpart, and both of which shall have the same legal effect.

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(This page is the signature page to the Amended and Restated Strategic Cooperation Framework Memorandum)

IN WITNESS WHEREOF, the Parties have caused this Framework Memorandum to be executed by their respective duly authorized representatives as of the date first above written.

Shenzhen Tencent Computer Systems Company, Ltd.

(Seal of Shenzhen Tencent Computer Systems Company, Ltd.)

/s/ Seal of Shenzhen Tencent Computer Systems Company, Ltd.

Date: June 4, 2024

Wuhan Douyu Network Technology Co., Ltd.

(Seal of Wuhan Douyu Network Technology Co., Ltd.)

/s/ Seal of Wuhan Douyu Network Technology Co., Ltd.

Date: June 4, 2024

 


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