NEW
YORK, June 26, 2024 /PRNewswire/ -- The
global higher education m-learning market size is
estimated to grow by USD
90.65 billion from 2024-2028, according to Technavio.
The market is estimated to grow at a CAGR of over 28.96%
during the forecast period. Increased penetration of internet
spurring widespread adoption of mobile-based learning is
driving market growth, with a trend towards inclusion of
gamification to drive learner engagement levels.
However, increase in number of free online courses poses
a challenge. Key market players include 2U Inc., Adobe Inc., City
and Guilds Group, D2L Inc., Docebo Inc., Edubrite Systems Inc.,
Educomp Solutions Ltd., Ellucian Co., Epignosis LLC, Microsoft
Corp., Novac Learning, Oracle Corp., Pearson Plc, Platinum Equity
Advisors LLC, PowerSchool Holdings Inc., Providence Equity Partners
LLC, Litmos US L.P., Simplilearn, Thoma Bravo LP, and Thought
Industries.
![Technavio has announced its latest market research report titled Global higher education m-learning market 2024-2028 Technavio has announced its latest market research report titled Global higher education m-learning market 2024-2028](https://mma.prnewswire.com/media/2447592/IRTNTR46585_bw2.jpg)
Get a detailed analysis on regions, market segments, customer
landscape, and companies - Click for the snapshot of this
report
Forecast
period
|
2024-2028
|
Base Year
|
2023
|
Historic
Data
|
2018 - 2022
|
Segment
Covered
|
Type (Non-learning
applications and Learning applications), Courses (Technical courses
and Non-technical courses), and Geography (North America, APAC,
Europe, South America, and Middle East and Africa)
|
Region
Covered
|
North America, APAC,
Europe, South America, and Middle East and Africa
|
Key companies
profiled
|
2U Inc., Adobe Inc.,
City and Guilds Group, D2L Inc., Docebo Inc., Edubrite Systems
Inc., Educomp Solutions Ltd., Ellucian Co., Epignosis LLC,
Microsoft Corp., Novac Learning, Oracle Corp., Pearson Plc,
Platinum Equity Advisors LLC, PowerSchool Holdings Inc., Providence
Equity Partners LLC, Litmos US L.P., Simplilearn, Thoma Bravo LP,
and Thought Industries
|
Key Market Trends Fueling Growth
The higher education m-learning market is experiencing growth
due to gamification, which integrates game design elements with
educational content. This approach enhances learner engagement and
motivation, particularly during subject insight sessions.
Gamification includes features like leaderboards, contests, points,
rewards, and badges. Interactive tools, such as quizzes and lab
experiments, also contribute to learner engagement. Vendors like
Docebo Inc. Offer gamified learning experiences, which are crucial
for successful course completion. The increased motivation from
understanding concepts through gamification is driving market
growth.
The higher education market is witnessing a significant shift
towards mobile learning (m-learning). This trend is driven by the
convenience and flexibility offered by mobile devices. According to
recent studies, the global m-learning market in education is
projected to grow at a CAGR of over 20%. This growth is attributed
to the increasing adoption of mobile devices by students and
educators, advancements in technology, and the availability of a
wide range of educational apps and content. Furthermore, the
COVID-19 pandemic has accelerated the adoption of m-learning as a
viable alternative to traditional classroom learning. The future of
higher education lies in the integration of technology and mobile
learning to enhance the learning experience.
Research report provides comprehensive data on impact of trend.
For more details- Download a Sample Report
Market Challenges
- The proliferation of free online courses and content on the
Internet from providers like edX Inc. And Lynda.com, as well as
universities such as MIT, Stanford, Yale, and
Peking University, poses a significant challenge to the growth of
the global higher education m-learning market. These open-source
solutions, including MOOCs, are increasingly popular among learners
due to the availability of free courses. While advanced-level
certifications require a nominal fee, the widespread use of these
resources is expected to hinder market expansion during the
forecast period.
- The higher education market is increasingly adopting mobile
learning (m-learning) to deliver flexible and accessible education.
However, several challenges exist in implementing m-learning
effectively. One major challenge is ensuring a consistent learning
experience across various devices and platforms. Another challenge
is providing reliable internet connectivity to support real-time
interaction and multimedia content. Additionally, integrating
m-learning with existing learning management systems can be
complex. Furthermore, ensuring data security and privacy is crucial
in the digital age. Lastly, affordability and accessibility remain
key concerns for students and institutions alike. Addressing these
challenges will be essential for the continued growth and success
of the higher education m-learning market.
For more insights on driver and
challenges - Download a Sample Report
Segment Overview
This higher education m-learning market report extensively
covers market segmentation by
- Type
- 1.1 Non-learning applications
- 1.2 Learning applications
- Courses
- 2.1 Technical courses
- 2.2 Non-technical courses
- Geography
- 3.1 North America
- 3.2 APAC
- 3.3 Europe
- 3.4 South America
- 3.5 Middle East and
Africa
1.1 Non-learning applications- The higher
education m-learning market is driven by the use of authoring tools
for creating mobile content. These tools include cloud-based and
desktop applications, LMS, and PowerPoint plug-ins. Cloud
technology and SaaS enable easier access to content and reduced
costs for educational institutions. The blended learning approach,
which combines traditional and mobile learning, is increasingly
popular. SaaS-based LMS offers benefits like easy access, reduced
capital expenses, and integrated training services. Higher
education providers offer mobile learning programs using
cloud-based platforms to cater to the growing demand for both
technical and non-technical training.
For more information on market segmentation with geographical
analysis including forecast (2024-2028) and historic data (2018 -
2022) - Download a Sample Report
Research Analysis
The Higher Education M-Learning Market represents a significant
growth opportunity in the realm of digital education. With the
proliferation of portable electronic devices such as smartphones
and tablets, mobile learning has become an integral part of modern
education. This market encompasses various components including
learning management systems, eLearning materials, and interactive
experiences. Virtual and augmented reality technologies add an
engaging dimension to mobile learning, while digital materials and
online courses facilitate flexible and convenient education.
Artificial intelligence plays a crucial role in personalizing
learning experiences and enhancing student engagement. Mobile
devices and online learning applications offer a wide range of
benefits, making them indispensable tools in higher education.
Market Research Overview
The Higher Education M-Learning Market refers to the use of
mobile technology for delivering educational content and
facilitating learning outside of traditional classrooms. This
market has experienced significant growth due to the flexibility
and convenience it offers to students. Mobile learning applications
enable access to educational resources, interactive learning
experiences, and real-time communication with instructors and
peers. The use of artificial intelligence and machine learning in
M-Learning platforms enhances personalized learning and improves
student engagement. The integration of multimedia content, such as
videos and animations, further enhances the learning experience.
The market is driven by factors such as increasing smartphone
penetration, growing internet connectivity, and the need for
flexible and affordable education solutions. The future of Higher
Education M-Learning lies in the integration of emerging
technologies like Virtual Reality, Augmented Reality, and
Blockchain to create immersive and secure learning
environments.
Learn and explore more about Technavio's in-depth research
reports
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Type
-
- Non-learning Applications
- Learning Applications
- Courses
-
- Technical Courses
- Non-technical Courses
- Geography
-
- North America
- APAC
- Europe
- South America
- Middle East And Africa
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory
company. Their research and analysis focuses on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions.
With over 500 specialized analysts, Technavio's report library
consists of more than 17,000 reports and counting, covering 800
technologies, spanning across 50 countries. Their client base
consists of enterprises of all sizes, including more than 100
Fortune 500 companies. This growing client base relies on
Technavio's comprehensive coverage, extensive research, and
actionable market insights to identify opportunities in existing
and potential markets and assess their competitive positions within
changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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SOURCE Technavio