OpenGL 2.0 Unleashes the Power of Programmable Shaders
10 Agosto 2004 - 9:02AM
PR Newswire (US)
OpenGL 2.0 Unleashes the Power of Programmable Shaders OpenGL
Shading Language Enables Software Developers to Program Freely
Across Hardware Based on Premier Application Interface SIGGRAPH
2004, LOS ANGELES, Aug. 10 /PRNewswire-FirstCall/ -- The latest
version of the OpenGL(R) specification, incorporating support for
the OpenGL Shading Language application programming interfaces
(API), was announced today by Silicon Graphics and the OpenGL
Architecture Review Board (ARB) at the SIGGRAPH 2004 industry
tradeshow. One of the most important and enduring standards in the
computer industry, OpenGL(R) 2.0 presents a revolution in graphics
by providing high-level access to the programmable features of
modern graphics processors and is an important step in creating
photo-realistic, real-time 3D graphics. OpenGL(R) Shading Language
has been extensively field tested for a year within the proven ARB
standardization process. Potential applications include cinematic
quality images for games, more realistic imagery for training and
simulation, better analysis tools for medical visualization, and
more true-to-life simulated environments for designing and styling
manufactured products. Since its introduction in 2003, OpenGL
Shading Language has become the most widely supported shading
language for developing interactive graphics and visualization
applications, with implementations for UNIX(R), Microsoft(R)
Windows(R), Linux(R), and other operating systems. This wide
compatibility enables developers to readily move their work across
most major commercial operating systems and hardware platforms.
OpenGL 2.0 fully supports all applications written under the
previous versions of the specification. "Explosive data growth is
driving new uses of visualization," said Paul McNamara, senior vice
president and general manager, Visual Systems Group, SGI. "Data
analysis, for instance, demands that the results are visually
conveyed to minutely fine levels of granularity. With the inclusion
of OpenGL Shading Language into the core of OpenGL, developers can
be assured every graphics card that is OpenGL 2.0 compliant will
showcase this capability regardless of who supports the OS." "With
the availability of OpenGL Shading Language, OpenGL continues to
provide progressive, platform-independent access to the power of
today's hardware-accelerated graphics engines," said Rob Gingell,
chief engineer and fellow, Sun Microsystems, Inc. "With JSR 231
being introduced last year, Java developers will enjoy an
unprecedented set of tools for creating visually exciting
applications." "Dell's involvement in developing OpenGL 2.0
underscores our commitment to driving standards and delivering
technologies that our customers demand," said Kevin Kettler, chief
technology officer and vice president, Dell Inc. "Including OpenGL
Shading Language in OpenGL core marks a major accomplishment that
will deliver new functionality and drive next generation graphics
programming." New features of OpenGL 2.0 include: -- Programmable
shading. With the new release, both OpenGL Shading Language and its
APIs are now core features of OpenGL. New functionality includes
the ability to create shader and program objects; and the ability
to write vertex and fragment shaders in OpenGL Shading Language. --
Multiple render targets that enable programmable shaders to write
different values to multiple output buffers in a single pass. --
Non-power-of-two textures for all texture targets, thereby
supporting rectangular textures and reducing memory consumption. --
Two-sided stencil, with the ability to define stencil functionality
for the front and back faces of primitives, improving performance
of shadow volume and constructive solid geometry rendering
algorithms. -- Point sprites, which replace point texture
coordinates with texture coordinates interpolated across the point.
This allows drawing points as customized textures, useful for
particle systems. "3Dlabs trail-blazed both the vision and the
creation of OpenGL Shading Language and we are fully committed to
the deployment and continued evolution of this critical industry
standard," said Neil Trevett, senior vice president of market
development, 3Dlabs. "Our professional graphics accelerators ship
with industrial-strength support for OpenGL Shading Language that
is now included in OpenGL 2.0 to bring full programmability to the
most demanding design applications." "ATI is proud to have led the
workgroup that created the OpenGL Shading Language and its
extensions," said Rick Bergman, senior vice president of marketing
and general manager, Desktop, ATI Technologies Inc. "This
collaborative effort to advance the industry will allow content
creators to develop even more realistic rendering both in real-time
and offline. ATI has supported the OpenGL Shading Language since
2003 in its products and continues to work with developers to push
the limits of what is possible with graphics technology." "The
widespread availability of key enabling technologies like
mainstream 64-bit, PCI Express, and OpenGL Shading Language has
made this undoubtedly one of the most exciting years in graphics
history," said Nick Triantos, chief software architect, NVIDIA
Corporation. "By providing full support for OpenGL Shading Language
and three generations of finely-honed, programmable graphics
hardware, developers and users have all the tools to create the
next generation of visually compelling content and applications
today." OpenGL Shading Language Developer Session The OpenGL ARB is
hosting a detailed three-hour session for applications developers
wishing to learn how to use OpenGL Shading language in real-world
applications from 1-4 p.m. on Thursday, August 12, in Tech Talk
Room 2 in the registration area of SIGGRAPH. Admittance is free.
Most Widely Adopted Graphics Standard With more than 60 hardware
developer licensees, OpenGL has the broadest industry support of
any openly licensed graphics API. In 1992, SGI formed the ARB that
now governs the evolution and ongoing development of OpenGL, a
technology originally created by SGI as an open,
platform-independent standard for professional-quality 3D graphics.
The 12 voting members of the OpenGL ARB are 3Dlabs, Apple, ATI,
Dell Inc., Evans & Sutherland, Hewlett-Packard Co., IBM
Corporation, Intel Corporation, Matrox Graphics, Inc., NVIDIA
Corporation, Sun Microsystems, Inc. and Silicon Graphics Inc. Other
ARB participants include Adobe, Discreet, Id Software, NEC, Quantum
3D, S3 Graphics and the University of Central Florida. In addition
to the voting members and participants, OpenGL is universally
licensed throughout the graphics hardware developer community. More
information on the OpenGL 2.0 API and its supporters will be made
available on the OpenGL Web site at http://www.opengl.org/. About
OpenGL The OpenGL graphics system specification allows developers
to incorporate a broad set of rendering, texture mapping, special
effects and other powerful visualization functions and provides a
graphics pipeline that allows unfettered access to graphics
hardware acceleration. Since its introduction by SGI in 1992,
OpenGL has become the industry's most widely used and supported 3D
and 2D graphics API. OpenGL is supported on all major computer
platforms, including AIX(R), HP-UX(R), IRIX(R), Linux(R), Mac(R) OS
X, Microsoft(R) Windows(R) 2000 and Windows(R) XP and Solaris(TM).
The OpenGL ARB governs the evolution and ongoing development of the
OpenGL API. With broad industry support, OpenGL is the
vendor-neutral, graphics standard that enables 3D graphics on
multiple platforms ranging from cell-phones to supercomputers.
OpenGL's consistent backwards compatibility has created a stable
foundation for sophisticated graphics on a wide variety of
operating systems for over 10 years. OpenGL is constantly evolving
state-of-the-art functionality to efficiently support a wide array
of applications from consumer games to professional design
applications. NOTE: All company and/or product names may be trade
names, trademarks and/or registered trademarks of the respective
owners with which they are associated. OpenGL is a registered
trademark of Silicon Graphics, Inc., in the United States and/or
other countries worldwide. CONTACT: Ginny Babbitt, +1-650-933-4519,
or , or SGI PR HOTLINE, +1-650-933-7777, or SGI PR FACSIMILE,
+1-650-933-0283, all of SGI. DATASOURCE: SGI CONTACT: Ginny
Babbitt, +1-650-933-4519, or , or SGI PR HOTLINE, +1-650-933-7777,
or SGI PR FACSIMILE, +1-650-933-0283, all of SGI Web site:
http://www.opengl.org/ Web site: http://www.sgi.com/
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