CHICAGO, Aug. 2, 2024 /PRNewswire/ --
The Augmented and Virtual Reality
Market was valued at USD 22.12
billion in 2024 and is expected to reach USD $96.32 billion by 2029, at a CAGR of 34.2% during
the 2024-2029 period according to a new report by
MarketsandMarkets™. The major factors driving the growth of the
augmented and virtual reality market include the increasing
adoption of AR and VR in entertainment and gaming industry, growing
adoption of AR in retail and e-commerce sectors, and increasing
need for remote working and virtual classrooms fuels the adoption
of VR technologies. Moreover, the growing demand of AR and VR
technologies in telemedicine industry provides future growth
opportunities to the market players.
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Browse in-depth TOC on "Augmented and Virtual Reality
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120 – Tables
65 – Figures
215 – Pages
Augmented and Virtual Reality Market
Report Scope:
Report
Coverage
|
Details
|
Market Revenue in
2024
|
$ 22.12
billion
|
Estimated Value by
2029
|
$ 96.32
billion
|
Growth Rate
|
Poised to grow at a
CAGR of 34.2%
|
Market Size Available
for
|
2020–2029
|
Forecast
Period
|
2024–2029
|
Forecast
Units
|
Value (USD
Million/Billion)
|
Report
Coverage
|
Revenue Forecast,
Competitive Landscape, Growth Factors, and Trends
|
Segments
Covered
|
By Enterprise,
Technology, Offering, Application and Region
|
Geographies
Covered
|
North America, Europe,
Asia Pacific, and Rest of World
|
Key Market
Challenge
|
Lack of flexibility and
technical issues in various AR VR products
|
Key Market
Opportunities
|
Growing implementation
of government initiatives and investments
|
Key Market
Drivers
|
Rapid growth of AR and
VR applications in the gaming and entertainment industry
|
Head-mounted Displays (HMDs) segment is expected to have the
largest market size in the augmented and virtual reality market
during the forecast period.
The augmented and virtual reality head-mounted displays
(HMDs) are expected to have the largest market size during the
forecast period. Key factors driving the AR HMD market growth
include the growing need to overlay computer-generated graphics,
data, or 3D objects onto the field of view which is highly
preferable in healthcare, automotive and aerospace & defense
applications. Whereas the VR HMD market growth is primarily
driven by the presence of companies like Sony, Oculus, HTC,
Samsung, Google, TLC Alcatel, and Osterhout Design Group that have
garnered significant acclaim from users. The primary applications
for VR HMDs are gaming and entertainment, which are projected to
dominate the market in the coming years.
Consumer and commercial applications is expected to witness
the highest CAGR in the augmented and virtual reality market,
respectively, during the forecast period.
The augmented reality market for consumer applications is
expected to witness the highest CAGR during the forecast period
which is attributed to the increasing need for enhanced gaming
experience, additional features through which players can create
virtual objects and characters and link them to specific locations
in the real world, allowing for easy interaction with digital
objects in real-world settings. Therefore, the demand for AR
software is significant in the consumer sector, as they are widely
used in nearly all gaming applications. On the other hand, the
virtual reality market for commercial applications is expected to
witness the highest CAGR during the forecast period which is
attributed to the increasing integration of VR HMDs in commercial
applications such as advertisements, marketing and retail, and
fashion. This commercial application holds significant growth
potential due to the increasing global expenditure on advertising
various products.
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Asia Pacific is anticipated
to have the largest market size in the augmented and virtual
reality market during the forecast period.
Asia Pacific augmented and
virtual reality industry is set to have the largest market
size during the forecast period. Key factors driving this growth
are the increasing adoption of AR and VR in consumer electronics,
retail, BFSI (Banking, Financial Services, and Insurance),
healthcare, transportation, and sports and entertainment. These
industries can gain many benefits with the help of AR and VR such
as increasing consumer awareness of technologies and the rapid
integration of new technologies, particularly in countries such as
China, India, and South Korea.
Key Players
The report profiles key players in augmented and virtual reality
companies such as Meta. (US), Sony Group Corporation
(Japan), Apple Inc. (US),
ByteDance (China), DPVR (China), Intel Corporation (US), Magic
Leap, Inc. (US), Ultraleap (US), Vuzix (US), Xiaomi (China), HTC Corporation (Taiwan), Google (US), SAMSUNG (South Korea), Microsoft (US), EON Reality
(US), Maxst Co., Ltd. (South
Korea), Blippar Group Limited (UK), Atheer, Inc. (US),
Nintendo (Japan), Ultraleap (US),
Penumbra Inc. (US), Psico Smart S.L. (Spain), Panasonic Corporation (Japan), Scope AR (US), Continental AG
(Germany), Virtually Live
(Switzerland), Intel Corporation
(US), Craftars (Romania), BidOn
Games Studio (Ukraine), Appentus
Technologies (India), 3D Cloud
(US), and WayRay AG (US).
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